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  1. DoubleThink

    Picking a Different Nickname

    If I were to change my nickname now, it would probably be to some variation of "Nifty". I couldn't have chosen it when I first joined though, because here is where I got that nickname :)
  2. DoubleThink

    I don't read as much as I used to :(

    I don't read as much as I used to :(
  3. DoubleThink

    Community Project Dev Thread [DONE]

    Backfeeds:
  4. DoubleThink

    Warnings, Bans etc.

    Noxid is banning windsofwinds out of jealousy, resulting from his superior intellect and l33t h4ckz0r sk1llz
  5. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    You can't change any images. If you want to change descriptions, you can do that for now, and hopefully I'll be able to set up some flags to check when to change them for the finished product.
  6. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    I didn't try to imply anywhere that items wouldn't be allowed D: They're fine (in moderation), but they can't carry over through the mod at this stage.
  7. DoubleThink

    Pixel Story

    Re: Pixel story, a WTF Story mod Regular users can change their thread titles, but only within five minutes of posting them, so for now basically "yes"
  8. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread After the part where the tiles start disappearing behind you (first part of second area), there are these pillars that are just kind of there and don't really do anything, before you fall down the bottom. I'm not good at browbeating D: How is a bird supposed to...
  9. DoubleThink

    Pixel Story

    Re: Pixel story, a WTF Story mod Would you like me to remove the WTF Story part from the thread title?
  10. DoubleThink

    Modding Woes

    Had you released it in 2008? NoooOOOOOooooo. I hold you solely responsible :) It never really got out of the Microsoft Word development stage
  11. DoubleThink

    Sturmfaust II (Need Artists)

    Generally like the 'normal' stuff (Deserted Corridors original is my fave), don't like the screamy stuff :/
  12. DoubleThink

    Modding Woes

    Part of the reason I gave up on my first mod project was because Curly only shoots at Labyrinth enemies (the other part being that it had no real endgame direction, and the other other part being that I keep forgetting I can't draw). But yeah I generally don't feel restricted by Cave Story's...
  13. DoubleThink

    Sue's Workshop - New version in Development!

    I still use Sue's for most everything to this date, although this may partly be because CE has a 50% chance of crashing whenever I click a button :awesomeface:
  14. DoubleThink

    Community Project Dev Thread [DONE]

    Lucky 13th submission :p OP has been updated. I'll get onto playing the demos shortly. Okay, Dunc: LunarSoul:
  15. DoubleThink

    No I think me and andy can handle that (he's compiling and level select won't be added in until...

    No I think me and andy can handle that (he's compiling and level select won't be added in until the very end probably)
  16. DoubleThink

    Wind/rushing water tiles It would probably only be for 1, maybe 1 1/2 of the maps

    Wind/rushing water tiles It would probably only be for 1, maybe 1 1/2 of the maps
  17. DoubleThink

    Up to you, like I said. Hell-basement-size certainly isn't undersized or anything.

    Up to you, like I said. Hell-basement-size certainly isn't undersized or anything.
  18. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread I am pray this now, will edit this post with foodbacks in shortly time EDIT: Okay firstly, You need to make sure to fill out your event numbers with four digits, the way the other maps do (e.g. #0090, not #90). Otherwise I generally like what I'm seeing, so...
  19. DoubleThink

    As long as you want I guess, although it would pay to make the most of what you have to work with.

    As long as you want I guess, although it would pay to make the most of what you have to work with.
  20. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread I think I'm ready to add myself now: Username: MisterNifty Area Name: Access General Description: Water and possibly wind sections, puzzles involving the Snake, and general abuse of every map/entity/script property I can think of (possibly notably enemy...
  21. DoubleThink

    Computer's broken

    The narrator foresaw this :confused:
  22. DoubleThink

    Misery Story (abandoned :c)

    Re: Misery Story Quickie notes: -Going to give the stranded Mimiga a fish seems to make the game crash when entering the plantation save room (at any point) -The 'Caged Mimiga' sprite automatically sits one pixel above the ground, so you may have to replace another entities' sprite with theirs...
  23. DoubleThink

    Community Project Dev Thread [DONE]

    Re: Community Project Dev Thread I'd like to see an example submission first if that's alright. Also I would strongly advise giving the player the Map System to start with, or at least some way of seeing where they're going.
  24. DoubleThink

    Ta-daa!

    Ta-daa!
  25. DoubleThink

    Take 8: CS+ Community Project Discussion Thread

    You upload your area as a playable mod in the dev thread for playtesting
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